Category: Brand Management

  • Can you name some successful independent comic books that were not initially backed by a publisher? Which ones were the most surprising in terms of success?

    Oh heck yes—there are some absolute legends in the indie comic world that started as self-published or creator-owned projects and blew everyone’s expectations out of the water. Here’s a quick list of successful independent comics that weren’t initially backed by a major publisher, and a few that were straight-up surprise hits:


    🦸‍♂️ 1. Teenage Mutant Ninja Turtles (TMNT)

    • Created by: Kevin Eastman and Peter Laird
    • First Published: 1984, self-published under Mirage Studios
    • Why it’s legendary: It started as a black-and-white parody comic printed with borrowed money—and turned into a multibillion-dollar franchise. We’re talking cartoons, movies, action figures, the whole pizza-lovin’ package.
    • Surprise factor: 🐢🐢🐢🐢 off the charts.

    💥 2. Cerebus the Aardvark

    • Created by: Dave Sim
    • First Published: 1977
    • Why it’s important: Ran for 300 issues—that’s insane for an indie comic. Sim self-published the whole thing through his own company, Aardvark-Vanaheim.
    • Surprise factor: Nobody expected a weird, sword-wielding aardvark to have such staying power.

    👑 3. Bone

    • Created by: Jeff Smith
    • First Published: 1991, self-published under Cartoon Books
    • Why it rocks: Whimsical and kid-friendly on the outside, but with deep fantasy storytelling that hooked adults too. Scholastic eventually picked it up, and it sold millions.
    • Surprise factor: A cartoony comic with Tolkien-level epic vibes? Yes please.

    👁️ 4. The Walking Dead

    • Created by: Robert Kirkman and Tony Moore
    • First Published: 2003 (Image Comics—but with creator control)
    • Why it exploded: A slow burn into a global phenomenon. Nobody thought a black-and-white zombie comic would spawn a mega TV franchise and redefine horror in pop culture.
    • Surprise factor: From niche to Netflix-level fame.

    🧠 5. Invincible

    • Created by: Robert Kirkman and Cory Walker
    • First Published: 2003 (Image Comics, but with full creator ownership)
    • Why it blew up: Superhero fatigue? Not here. This one mixed ultraviolence with real emotional depth. And once the Amazon Prime series dropped? Boom.
    • Surprise factor: It went from comic shop gem to “holy crap, everyone’s talking about this show.”

    🪐 6. Saga

    • Created by: Brian K. Vaughan and Fiona Staples
    • First Published: 2012 (Image Comics, creator-owned)
    • Why it’s revered: Think Romeo and Juliet in space, with talking cats, ghost babysitters, and political allegory. One of the most critically acclaimed indie comics ever.
    • Surprise factor: It’s weird, wild, and it works—and fans treat new issues like treasure.

    🎩 7. Hellboy

    • Created by: Mike Mignola
    • First Published: 1993 (Dark Horse Comics, creator-owned)
    • Why it succeeded: Gothic horror and mythology with a sarcastic demon as the hero? Sign us up. Spawned films, spinoffs, and a cult following.
    • Surprise factor: It’s not every day a red demon with a stone hand becomes a cultural icon.

    💀 8. Spawn

    • Created by: Todd McFarlane
    • First Published: 1992 (Image Comics, co-founded by McFarlane)
    • Why it’s a beast: Sold millions of copies and still going strong. Spawn was one of the first comics to prove that creators could go toe-to-toe with Marvel and DC.
    • Surprise factor: A dark, violent anti-hero becomes one of the best-selling indie titles of all time? Yep.

    ⚔️ 9. ElfQuest

    • Created by: Wendy and Richard Pini
    • First Published: 1978, self-published through WaRP Graphics
    • Why it’s a trailblazer: Way ahead of its time with its rich fantasy lore, matriarchal vibes, and killer art.
    • Surprise factor: It built a cult following without a giant publisher machine behind it.

    🧛 10. Vampirella (Reboot and Indie Revival Era)

    • Original by: Warren Publishing
    • Reinvigorated by: Various indie imprints like Dynamite
    • Why it came back: She went from pulp cheesecake to feminist icon with darker, smarter storytelling in indie runs.
    • Surprise factor: A cult classic turned indie queen—comeback story of the century.
  • How do companies protect their brand identity while allowing for fan creativity and customization?

    Ah, this is one of those tightrope-walk questions—like how do you stay cool at a party and make sure no one spills red wine on your white couch?

    Let’s break it down: How do companies protect their brand identity while still letting fans get creative and customize things? Spoiler alert: it’s all about balance—think Jedi mindfulness, but for marketers and IP lawyers.


    🎨 The Magic Balance: Control vs. Creativity

    Brand identity is a company’s personality—logo, tone, colors, messaging, and the vibe they give off. It’s what makes Nike feel like Nike and not, say, New Balance (no shade). But then you’ve got fans who want to remix, repurpose, and add their own twist. That can be amazing or a branding disaster.

    So how do companies manage this? Here’s how:


    1. Set Clear Brand Guidelines (a.k.a. the Playbook)

    Companies often publish detailed brand guidelines—rules around logos, fonts, color palettes, etc. These help fans and creators know what’s cool and what’s a hard no.

    🧠 Example: Google’s brand guidelines literally tell you not to mess with their logo by adding drop shadows, changing colors, or making it dance the Macarena.


    2. Leverage Licensing and Official Collabs

    Some companies embrace fan creativity through licensed partnerships or official customization platforms.

    🎮 Example: Minecraft lets creators make custom skins, worlds, and mods—but within a set framework that keeps it all brand-safe.

    👟 Nike’s “Nike By You” lets you customize shoes—within brand-approved boundaries. You won’t be making a pair of Nikes with cartoon nudity anytime soon.


    3. Encourage UGC (User-Generated Content) – With Rules

    Smart brands tap into UGC because it builds community and spreads brand love. But they usually back it up with terms of use or community guidelines.

    🧢 Example: LEGO encourages fan-made sets through their LEGO Ideas platform—but they review and approve submissions before anything goes official.


    4. Trademark and Copyright Monitoring

    Companies protect their IP (intellectual property) fiercely. They use trademark monitoring tools, send cease and desists, and sometimes partner with platforms like YouTube or Etsy to take down violators.

    But… they usually don’t go after harmless superfans unless something’s way off-brand, offensive, or monetized without permission.


    5. Creative Contests and Campaigns

    This is where the brand gets to say, “Hey fans, go wild—within this sandbox.”

    📸 Example: Coca-Cola’s “Share a Coke” campaign allowed people to put their own names on bottles—but the core branding stayed locked in.


    6. Open Source (When Appropriate)

    Some tech brands go full-on open source. They provide the tools and say, “Go build cool stuff.” Even then, there are limits.

    💻 Example: WordPress is open source, but “WordPress” is a trademark—so if you build a plugin, you can’t call your site WordPressPluginsRUs.com.


    🚧 Why It Matters

    Letting fans get creative boosts engagement, but too much freedom can dilute or damage a brand. A bad meme or inappropriate remix can go viral fast—and that’s not always a good thing.


    ✅ TL;DR

    To protect their brand while encouraging fan creativity, companies:

    • Publish brand guidelines
    • Use licensing and partnerships
    • Encourage UGC within rules
    • Monitor IP like hawks
    • Run creative contests and campaigns
    • Offer customization tools with guardrails